Since Howard McCurdy and I co-authored Robots in Space: Technology, Evolution, and Interplanetary Travel (Johns Hopkins University Press, 2008), I have been interested in the possible merger of humans and robots into a single entity to undertake space exploration.
Created by Roger Launius, senior curator for lunar and planetary spacecraft, this five-question quiz will test your knowledge about space exploration and related artifacts in the Museum’s collection. Best of all, it’s not only a fun way to find out how much you know, it’s also a great way to support the National Air and Space Museum. Every question you answer correctly earns ten cents for the Museum, helping support the incredible work that goes into creating a wealth of memorable experiences at both our locations.
The first decade of the twenty-first century has offered both serious challenges and enormous potential for the development of new human launch vehicles that could finally achieve the long-held dream of reliable, affordable access to space. But at the end of the decade, the policy questions posed by the 2003 loss of Columbia about the future U.S. human spaceflight still loom large.
Today at 8:45 pm EDT (March 18, 2011, 12:45 am UTC), MESSENGER will become the first spacecraft ever to enter Mercury's orbit. With MESSENGER on the last leg of its journey, I’m reminded how long it has taken to get there. I watched the spacecraft launch in the early morning hours of August 3, 2004, almost six and a half years ago. Now after one flyby of Earth, two flybys of Venus, and three flybys of Mercury, the spacecraft will catch up with Mercury again, but this time it will be captured by the planet. You might think as one of our closest neighbors in the Solar System it would take a lot less time to get into Mercury orbit – but because Mercury is the closest planet to the Sun, at a distance where the influence of the Sun’s gravity is much greater, it is a challenge to reach and orbit.
The announcement last year that Bill Moggridge was selected to be the new head of the Smithsonian’s Cooper-Hewitt Museum in New York gave me pause. In my daily work I tend to stay on a narrow path of aerospace-related topics, but that name sounded familiar. A glance at my bookshelf gave me the answer: before joining the Cooper-Hewitt, Moggridge was a co-founder of the international design firm IDEO, and while there he played a crucial role in the design of the world’s first laptop computer: the GRiD Compass, first marketed in 1982. The unusual capitalization of “GRiD” was a trademark of the company that developed it.
Sixty-two suits. Toni Thomas and I came up with that number after several days counting spacesuits and flight suits on stepladders in the Environmental Storage Room, Building 24 (ESRB24) at the Paul E. Garber Facility. These were the pressure suits in the National Air and Space Museum spacesuit collection that still needed soft, conservation-correct storage mannequins. That was June 2009. Amanda Young had just retired after the successful publication of her and Mark Avino’s book Spacesuits: The Smithsonian National Air and Space Museum Collection. The book culminated fifteen years of hard labor on her part to document, reorganize and standardize the preservation, storage and exhibit conditions for the Museum's spacesuit collection.